Major post-jam update
A Dog To Rescue » Devlog
This update is almost a complete overhaul of the gamejam version in terms of UI, Effects, Visuals and Sound design. Overall it took me almost 3 weeks to put all of this together and now there is also a webGL version along with Mac and Linux. Other things that have been added are:
- Button prompts stick to the player now
- The build menu is accessible completely by keyboard and adapts depending to what materials are available
- Pressing S will close the build menu again
- The puzzle solutions are sticking to the bridge gaps now and a countdown mechanic makes the gameplay better understandable
- Sound effects got added for all interactions
- Particle effects got added for all interactions
- replaced the ground blocks with cliff terrain, and the fog layer with volumetric fog.
- new areas with sky transitions, weather effects and animated birds got introduced
- new bridge pieces
- GOATS!
- added more story pieces
- cinematic end scene and credits
- tutorial section in the main menu
- pause menu
- respawn points for each section of the level
- animated fail states
- and probably a couple things more that I am forgetting now
Files
WebGL.zip Play in browser
Jul 02, 2021
A Dog To Rescue.zip 59 MB
Jul 02, 2021
A Dog To Rescue_Linux.zip 90 MB
Jul 02, 2021
A Dog To Rescue_Mac.zip 70 MB
Jul 02, 2021
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A Dog To Rescue
A wholesome and atmospheric puzzle experience: build bridges to get your dog 🐶
Status | Released |
Author | gypynkt |
Genre | Puzzle |
Tags | 3D, Atmospheric, Dogs, Game Maker's Toolkit Jam, Low-poly, Relaxing, Short, Side Scroller |
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